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Charmed Stray
Charmed Stray White (1)
Creature — Cat (1/1)

Lifelink

When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.

Arena Base Set (Common)
Other Versions
War of the Spark (Common)
Charming Prince
Charming Prince 1White (2)
Creature — Human Noble (2/2)

When Charming Prince enters the battlefield, choose one —

• Scry 2.

• You gain 3 life.

• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Throne of Eldraine (Rare)
Chastise
Chastise 3White (4)
Instant

Destroy target attacking creature. You gain life equal to its power.

Judgment (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Cheap Ass
Cheap Ass 1White (2)
Creature — Donkey Townsfolk (1/3{1/2})

Spells you cast cost o½ less to cast.

Unhinged (Common)
Checkpoint Officer
Checkpoint Officer 1White (2)
Creature — Human Soldier (1/2)

1White, Tap: Tap target creature.

Ikoria: Lair of Behemoths (Common)
Cheeky House-Mouse
Cheeky House-Mouse White (1)
Creature — Mouse (2/1)

Wilds of Eldraine (Uncommon)
Chief of the Edge
Chief of the Edge WhiteBlack (2)
Creature — Human Warrior (3/2)

Other Warrior creatures you control get +1/+0.

Khans of Tarkir (Uncommon)
Chief of the Scale
Chief of the Scale WhiteBlack (2)
Creature — Human Warrior (2/3)

Other Warrior creatures you control get +0/+1.

Khans of Tarkir (Uncommon)
Chieftain en-Dal
Chieftain en-Dal 1WhiteWhite (3)
Creature — Human Knight (2/2)

Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

Nemesis (Uncommon)
Child of Alara
Child of Alara WhiteBlueBlackRedGreen (5)
Legendary Creature — Avatar (6/6)

Trample

When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.

Double Masters 2022 (Rare)
Other Versions
Conflux (Mythic Rare)
From the Vault: Annihilation (2014) (Mythic Rare)
Children of Korlis
Children of Korlis White (1)
Creature — Human Rebel Cleric (1/1)

Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Chivalric Alliance
Chivalric Alliance 1White (2)
Enchantment

Whenever you attack with two or more creatures, draw a card.

2, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.

March of the Machine Commander (Rare)
Chivalrous Chevalier
Chivalrous Chevalier 4White (5)
Artifact Creature — Cyborg Knight (3/3)

Flying

When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.

Unstable (Common)
Cho-Arrim Alchemist
Cho-Arrim Alchemist White (1)
Creature — Human Spellshaper (1/1)

1WhiteWhite, Tap, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Mercadian Masques (Rare)
Cho-Arrim Bruiser
Cho-Arrim Bruiser 5White (6)
Creature — Ogre Rebel (3/4)

Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.

Mercadian Masques (Rare)
Cho-Arrim Legate
Cho-Arrim Legate 2White (3)
Creature — Human Soldier (1/2)

If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.

Protection from black

Mercadian Masques (Uncommon)
Choking Fumes
Choking Fumes 2White (3)
Instant

Put a -1/-1 counter on each attacking creature.

Mirrodin Besieged (Uncommon)
Choking Restraints
Choking Restraints 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

3WhiteWhite, Sacrifice Choking Restraints: Exile enchanted creature.

Eldritch Moon (Common)
Cho-Manno, Revolutionary
Cho-Manno, Revolutionary 2WhiteWhite (4)
Legendary Creature — Human Rebel (2/2)

Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

Tenth Edition (Rare)
Other Versions
Mercadian Masques (Rare)
Cho-Manno's Blessing
Cho-Manno's Blessing WhiteWhite (2)
Enchantment — Aura

Flash

Enchant creature

As Cho-Manno's Blessing enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

Mercadian Masques (Common)
Giant Killer (Chop Down)
Giant Killer (Chop Down) 2White (3)
Instant — Adventure

Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Rare)
Chorus of the Conclave
Chorus of the Conclave 4GreenGreenWhiteWhite (8)
Legendary Creature — Dryad (3/8)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.

Magic: The Gathering-Commander (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Chosen by Heliod
Chosen by Heliod 1White (2)
Enchantment — Aura

Enchant creature

When Chosen by Heliod enters the battlefield, draw a card.

Enchanted creature gets +0/+2.

Theros (Common)
Chromanticore
Chromanticore WhiteBlueBlackRedGreen (5)
Enchantment Creature — Manticore (4/4)

Bestow 2WhiteBlueBlackRedGreen (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike, vigilance, trample, lifelink

Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.

Dominaria United Commander (Mythic Rare)
Other Versions
Born of the Gods (Mythic Rare)
Chromatic Armor
Chromatic Armor 1WhiteBlue (3)
Enchantment — Aura

Enchant creature

As Chromatic Armor enters the battlefield, choose a color.

Chromatic Armor enters the battlefield with a sleight counter on it.

Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.

Variable Colorless: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

Ice Age (Rare)
Chrome Courier
Chrome Courier 1WhiteBlue (3)
Artifact Creature — Thopter (1/1)

Flying

When Chrome Courier enters the battlefield, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.

The Brothers' War Commander (Common)
Other Versions
Modern Horizons 2 (Common)
Chromium
Chromium 2WhiteWhiteBlueBlueBlackBlack (8)
Legendary Creature — Elder Dragon (7/7)

Flying

Rampage 2 <I>(Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)</I>

At the beginning of your upkeep, sacrifice Chromium unless you pay WhiteBlueBlack.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Chronicles (Rare)
Chromium, the Mutable
Chromium, the Mutable 4WhiteBlueBlack (7)
Legendary Creature — Elder Dragon (7/7)

Flash

This spell can't be countered.

Flying

Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

Core Set 2019 (Mythic Rare)
Chronicler of Heroes
Chronicler of Heroes 1GreenWhite (3)
Creature — Centaur Wizard (3/3)

When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.

Double Masters 2022 (Common)
Other Versions
Theros (Uncommon)
Iconic Masters (Uncommon)
Chronomantic Escape
Chronomantic Escape 4WhiteWhite (6)
Sorcery

Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.

Suspend 3—2White (Rather than cast this card from your hand, you may pay 2White and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Future Sight (Uncommon)
Chronosavant
Chronosavant 5White (6)
Creature — Giant (5/5)

1White: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.

Time Spiral (Rare)
Chulane, Teller of Tales
Chulane, Teller of Tales 2GreenWhiteBlue (5)
Legendary Creature — Human Druid (2/4)

Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.

3, Tap: Return target creature you control to its owner's hand.

Murders at Karlov Manor Commander (Mythic Rare)
Other Versions
Throne of Eldraine (Mythic Rare)
Circle of Confinement
Circle of Confinement 1White (2)
Enchantment

When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.

Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.

Innistrad: Crimson Vow (Uncommon)
Circle of Despair
Circle of Despair 1WhiteBlack (3)
Enchantment

1, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

Mirage (Rare)
Circle of Protection: Art
Circle of Protection: Art 1White (2)
Enchantment

As Circle of Protection: Art enters the battlefield, choose an artist.

1White: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.

1White: Return Circle of Protection: Art to its owner's hand.

Unhinged (Common)
Circle of Protection: Artifacts
Circle of Protection: Artifacts 1White (2)
Enchantment

2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Fifth Dawn (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Antiquities (Uncommon)
Circle of Protection: Black
Circle of Protection: Black 1White (2)
Enchantment

1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Blue
Circle of Protection: Blue 1White (2)
Enchantment

1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Green
Circle of Protection: Green 1White (2)
Enchantment

1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Red
Circle of Protection: Red 1White (2)
Enchantment

1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Shadow
Circle of Protection: Shadow 1White (2)
Enchantment

1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

Tempest (Common)
Circle of Protection: White
Circle of Protection: White 1White (2)
Enchantment

1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Solace
Circle of Solace 3White (4)
Enchantment

As Circle of Solace enters the battlefield, choose a creature type.

1White: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Onslaught (Rare)
Citadel Castellan
Citadel Castellan 1GreenWhite (3)
Creature — Human Knight (2/3)

Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Magic Origins (Uncommon)
Citadel Siege
Citadel Siege 2WhiteWhite (4)
Enchantment

As Citadel Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

Innistrad: Midnight Hunt Commander (Rare)
Other Versions
Fate Reforged (Rare)
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Commander 2021 (Rare)
Citizen's Arrest
Citizen's Arrest 1WhiteWhite (3)
Enchantment

When Citizen's Arrest enters the battlefield, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield.

Dominaria United (Common)
Citizen's Crowbar
Citizen's Crowbar 1White (2)
Artifact — Equipment

When Citizen's Crowbar enters the battlefield, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it.

Equipped creature gets +1/+1 and has "White, Tap, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Streets of New Capenna (Uncommon)
Citywide Bust
Citywide Bust 1WhiteWhite (3)
Sorcery

Destroy all creatures with toughness 4 or greater.

Ikoria Commander (Rare)
Other Versions
Guilds of Ravnica (Rare)
Civic Guildmage
Civic Guildmage White (1)
Creature — Human Wizard (1/1)

Green, Tap: Target creature gets +0/+1 until end of turn.

Blue, Tap: Put target creature you control on top of its owner's library.

Mirage (Common)
Civic Stalwart
Civic Stalwart 3White (4)
Creature — Elephant Soldier (3/3)

When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.

Ravnica Allegiance (Common)
Civil Servant
Civil Servant GreenWhite (2)
Creature — Cat Citizen (2/3)

Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.

Streets of New Capenna (Common)
Claim Jumper
Claim Jumper 2White (3)
Creature — Rabbit Mercenary (3/3)

Vigilance

When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

Outlaws of Thunder Junction (Rare)
Clarion Cathars
Clarion Cathars 3White (4)
Creature — Human Knight (3/3)

When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token.

Innistrad: Midnight Hunt (Common)
Clarion Spirit
Clarion Spirit 1White (2)
Creature — Spirit (2/2)

Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.

Kaldheim (Uncommon)
Clarion Ultimatum
Clarion Ultimatum GreenGreenWhiteWhiteWhiteBlueBlue (7)
Sorcery

Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle.

Shards of Alara (Rare)
Clavileño, First of the Blessed
Clavileño, First of the Blessed 1WhiteBlack (3)
Legendary Creature — Vampire Cleric (2/2)

Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."

The Lost Caverns of Ixalan Commander (Mythic Rare)
Clay-Fired Bricks
Clay-Fired Bricks 1White (2)
Artifact

When Clay-Fired Bricks enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Craft with artifact 5WhiteWhite (5WhiteWhite, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Lost Caverns of Ixalan (Uncommon)
Cleanfall
Cleanfall 2White (3)
Sorcery — Arcane

Destroy all enchantments.

Champions of Kamigawa (Uncommon)
Cleanse
Cleanse 2WhiteWhite (4)
Sorcery

Destroy all black creatures.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Cleansing
Cleansing WhiteWhiteWhite (3)
Sorcery

For each land, destroy that land unless any player pays 1 life.

The Dark (Rare)
Cleansing Meditation
Cleansing Meditation 1WhiteWhite (3)
Sorcery

Destroy all enchantments.

Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

Torment (Uncommon)
Cleansing Nova
Cleansing Nova 3WhiteWhite (5)
Sorcery

Choose one —

• Destroy all creatures.

• Destroy all artifacts and enchantments.

Commander Masters (Rare)
Other Versions
Core Set 2019 (Rare)
Ikoria Commander (Rare)
Kaldheim Commander (Rare)
Commander 2021 (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Cleansing Ray
Cleansing Ray 1White (2)
Sorcery

Choose one —

• Destroy target Vampire.

• Destroy target enchantment.

Rivals of Ixalan (Common)
Clear
Clear 1White (2)
Instant

Destroy target enchantment.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Shrouded Shepherd (Cleave Shadows)
Shrouded Shepherd (Cleave Shadows) 1Black (2)
Sorcery — Adventure

Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Uncommon)
Cleaving Skyrider
Cleaving Skyrider 2White (3)
Creature — Human Warrior (2/2)

Flash

Kicker 2Red (You may pay an additional 2Red as you cast this spell.)

Flying

When Cleaving Skyrider enters the battlefield, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.

Dominaria United (Uncommon)
Clergy en-Vec
Clergy en-Vec 1White (2)
Creature — Human Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Tempest (Common)
Clergy of the Holy Nimbus
Clergy of the Holy Nimbus White (1)
Creature — Human Cleric (1/1)

If Clergy of the Holy Nimbus would be destroyed, regenerate it.

1: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.

Legends (Common)
Cleric Class
Cleric Class White (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

If you would gain life, you gain that much life plus 1 instead.

3White: Level 2

//Level_2//

Whenever you gain life, put a +1/+1 counter on target creature you control.

4White: Level 3

//Level_3//

When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Adventures in the Forgotten Realms (Uncommon)
Cleric of Life's Bond
Cleric of Life's Bond WhiteBlack (2)
Creature — Vampire Cleric (2/2)

Whenever another Cleric enters the battlefield under your control, you gain 1 life.

Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.

Zendikar Rising (Uncommon)
Cleric of the Forward Order
Cleric of the Forward Order 1White (2)
Creature — Human Cleric (2/2)

When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.

Dominaria Remastered (Common)
Other Versions
Magic Origins (Common)
Clever Concealment
Clever Concealment 2WhiteWhite (4)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Phyrexia: All Will Be One Commander (Rare)
Clever Distraction
Clever Distraction (0)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."

If Clever Distraction would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Uncommon)
Clever Lumimancer
Clever Lumimancer White (1)
Creature — Human Wizard (0/1)

Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.

Strixhaven: School of Mages (Uncommon)
Cliff Threader
Cliff Threader 1White (2)
Creature — Kor Scout (2/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Zendikar (Common)
Cliffhaven Sell-Sword
Cliffhaven Sell-Sword 1White (2)
Creature — Kor Warrior (3/1)

Zendikar Rising (Common)
Cliffhaven Vampire
Cliffhaven Vampire 2WhiteBlack (4)
Creature — Vampire Warrior Ally (2/4)

Flying

Whenever you gain life, each opponent loses 1 life.

Oath of the Gatewatch (Uncommon)
Cliffside Lookout
Cliffside Lookout White (1)
Creature — Kor Scout Ally (1/1)

4White: Creatures you control get +1/+1 until end of turn.

Battle for Zendikar (Common)
Cliffside Rescuer
Cliffside Rescuer 1White (2)
Creature — Kor Soldier (2/2)

Vigilance

Tap, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)

Commander 2019 (Uncommon)
Clockwork Drawbridge
Clockwork Drawbridge White (1)
Artifact Creature — Wall (0/3)

Defender

2White, Tap: Tap target creature.

Dominaria United (Common)
Cloister Gargoyle
Cloister Gargoyle 2White (3)
Artifact Creature — Gargoyle (0/4)

When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

Adventures in the Forgotten Realms (Uncommon)
Cloistered Youth
Cloistered Youth 1White (2)
Creature — Human (1/1)

At the beginning of your upkeep, you may transform Cloistered Youth.

Innistrad (Uncommon)
Closing Statement
Closing Statement 3WhiteBlack (5)
Instant

This spell costs 2 less to cast during your end step.

Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.

Strixhaven: School of Mages (Uncommon)
Cloud Cover
Cloud Cover 2WhiteBlue (4)
Enchantment

Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.

Planeshift (Rare)
Cloud Crusader
Cloud Crusader 2WhiteWhite (4)
Creature — Human Knight (2/3)

Flying

First strike (This creature deals combat damage before creatures without first strike.)

Magic 2011 (Common)
Cloudblazer
Cloudblazer 3WhiteBlue (5)
Creature — Human Scout (2/2)

Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Masters 25 (Uncommon)
Kaldheim Commander (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Cloudchaser Eagle
Cloudchaser Eagle 3White (4)
Creature — Bird (2/2)

Flying

When Cloudchaser Eagle enters the battlefield, destroy target enchantment.

Tempest (Common)
Other Versions
Seventh Edition (Common)
Cloudchaser Kestrel
Cloudchaser Kestrel 1WhiteWhite (3)
Creature — Bird (2/2)

Flying

When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.

White: Target permanent becomes white until end of turn.

Time Spiral (Common)
Cloudgoat Ranger
Cloudgoat Ranger 3WhiteWhite (5)
Creature — Giant Warrior Ranger (3/3)

When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.

Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

Kaldheim Commander (Uncommon)
Other Versions
Lorwyn (Uncommon)
Modern Masters (Uncommon)
Cloudreach Cavalry
Cloudreach Cavalry 1White (2)
Creature — Human Soldier (1/1)

As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.

Legions (Uncommon)
Cloudshift
Cloudshift White (1)
Instant

Exile target creature you control, then return that card to the battlefield under your control.

Jumpstart (Common)
Other Versions
Avacyn Restored (Common)
Masters 25 (Common)
Cloudshredder Sliver
Cloudshredder Sliver RedWhite (2)
Creature — Sliver (1/1)

Sliver creatures you control have flying and haste.

Commander Masters (Rare)
Other Versions
Modern Horizons (Rare)
Time Spiral Remastered (Bonus)
Cloudsteel Kirin
Cloudsteel Kirin 2White (3)
Artifact Creature — Equipment Kirin (3/2)

Flying

Equipped creature has flying and "You can't lose the game and your opponents can't win the game."

Reconfigure 5 (5: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty (Rare)
Clowning Around
Clowning Around 1White (2)
Sorcery

Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.

Unfinity (Common)
Coalition Flag
Coalition Flag White (1)
Enchantment — Aura

Enchant creature you control

Enchanted creature is a Flagbearer.

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Apocalypse (Uncommon)
Coalition Honor Guard
Coalition Honor Guard 3White (4)
Creature — Human Flagbearer (2/4)

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Eternal Masters (Common)
Other Versions
Apocalypse (Common)
Coalition Skyknight
Coalition Skyknight 3White (4)
Creature — Human Knight (2/2)

Flying

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Dominaria United (Uncommon)
Coalition Victory
Coalition Victory 3WhiteBlueBlackRedGreen (8)
Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

Time Spiral "Timeshifted" (Special)
Other Versions
Invasion (Rare)
Codespell Cleric
Codespell Cleric White (1)
Creature — Human Cleric (1/1)

Vigilance

When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.

Kaldheim (Common)
Codsworth, Handy Helper
Codsworth, Handy Helper 2White (3)
Legendary Artifact Creature — Robot (2/3)

Commanders you control have ward 2.

Tap: Add WhiteWhite. Spend this mana only to cast Aura and/or Equipment spells.

Tap: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.

Magic The Gathering—Fallout (Rare)
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